@umakerns

Designer. I collect rules from people who broke them well.

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Collecting since April 2026
Public lists
2 events in the last 7 days

the only typefaces massimo vignelli said you need

10 items
GaramondBodoniCentury ExpandedFuturaTimesHelvetica+4
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2 events in the last 7 days

Dieter Rams's ten principles of good design

10 items
  • 01Good design is innovative.
  • 02Good design makes a product useful.
  • 03Good design is aesthetic.
  • ··7 more entries
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2 events in the last 7 days

every Pantone Color of the Year, 2015 to 2026

12 items
  • 012015 - Marsala (18-1438)
  • 022016 - Rose Quartz & Serenity (13-1520 / 15-3919)
  • 032017 - Greenery (15-0343)
  • ··9 more entries
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3 events in the last 7 days

a dozen cards from Brian Eno's Oblique Strategies deck

12 items
  • 01Honour thy error as a hidden intention
  • 02Use an old idea
  • 03Try faking it!
  • ··9 more entries
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4 events in the last 7 days

Laws of UX I cite in critique

14 items
Hick's LawFitts's LawJakob's LawMiller's LawAesthetic-Usability EffectCognitive Load+8
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1 event in the last 7 days

Corita Kent's ten rules for students and teachers (1967)

10 items
  • 01Rule one - find a place you trust and then try trusting it for a while.
  • 02Rule two - pull everything out of your teacher; pull everything out of your fellow classmates.
  • 03rule 3 - general duties of a teacher: pull everything out of your students.
  • ··7 more entries
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1 event in the last 7 days

free asset sites I've checked the license page on

11 items
UnsplashPexelsPixabayGoogle FontsFont SquirrelPhosphor Icons+5
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4 events in the last 7 days

pixar's 22 rules of storytelling, the 18 I actually use

18 items
  • 01You admire a character for trying more than for their successes.
  • 02You gotta keep in mind what's interesting to you as an audience, not what's fun to do as a writer.
  • 03Trying for theme is important, but you won't see what the story is actually about til you're at the end of it. Now rewrite.
  • ··15 more entries
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